![]() Auto makers borrowed heavily from the aerospace industry in their designs, and so does this mod pack. ![]() I cant wait for the campaign mode to hit the unreal version, but once in a while a throwback to the old kee engine version might be fun. Its 1956 America, the jet age, the atomic age, the space age, and chrome is plastered over every conceivable concave and convex surface a car can handle. I bought automation long before it was on steam, getting the upgraded Supercharged version to help support progress, just inline four, inline six, and V8 engines, no turbos, and some pretty wonky year balancing compared to this last V2 lite campaign, some things Id say still are pretty wonky like the lack of any limited slip diff until the 80s, but with this new version of the game Im sure alot will change. Im so glad this early access game keep evolving, it proves that the concept of early access really is a good thing. No fixes, exactly as it is, just to show what the game has come from and where ended basically Automation 1, with automation 2(the unreal version) being more of a sequal then an update. ![]() Although this new version turns the existing Kee engine version into a relic, I feel that it needs to stay as a playable second version beside the unreal version. This new update of the unreal engine is amazing, bugs are bugs and most can be dealt with as other progression is made, which is really exciting to get to play and help build such a unique game as it constantly evolves. With how much the game has changed over the years Automation has become quite the game, and the kee engine version of the game is very far from perfect, but its still alot of fun. ![]()
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